Adobe 3d sampler10/10/2023 ![]() You can set the disk cache location in Preferences > Media &Disk Cache > Disk Cache. GLTF and OBJ both rely on additional files which, while not inherently problematic, require additional file tracking by the project.Īfter Effects Beta creates a 3D Cache folder in the same location as the disk cache. GLB is the preferred file format for most uses in After Effects because it is a single-file package that includes all dependent resource and texture data. GLTF, and its binary package format GLB, has a wider variety of features than OBJ, including scene cameras and lights, data compression, and model animation. GLTF and GLB (graphics language transmission format and graphics language transmission format binary): GLTF is a newer, royalty-free specification for the efficient transmission and loading of 3D scenes which is developed and maintained as an open standard by the Khronos Group.OBJ (Wavefront Object) : OBJ is one of the most commonly used 3D model file formats and was developed several decades ago by Wavefront Technologies.This ensures that collecting the project (File > Dependencies > Collect Files) captures all dependent files. If the 3D model file has dependent files (texture image files and BIN for GLTF or MTL and MDL for OBJ), they are also placed inside this folder. On import, a new folder with the model's name is created in the project for the 3D model file. Import 3D models from Creative Cloud Libraries:.Renderer quality and environment layer shadows can be controlled in the Renderer Options dialog, which you can open from either Composition Settings > 3D Renderer or in the 3D Renderer drop-down menu at the bottom of the Composition panel.ģD model files can be imported from your local disk, or from your Creative Cloud Libraries. The default environment light does not cast shadows. This light is disabled when there is at least one active light layer on the current frame, or can be customized by creating a new environment light layer. The Mercury 3D renderer lights 3D layers in the comp using a default environment light. It will also render other 3D layers, such as extruded text and shape layers, cameras, lights, and “2.5D” plane layers, all in the same 3D space. In After Effects Beta, the Mercury 3D renderer is the only renderer capable of rendering 3D models. ![]() The underlying rendering engine is shared with other Adobe and Substance products, and uses Adobe Standard Material properties for physically-based rendering. The Mercury 3D composition renderer is a high-quality, performance-oriented 3D renderer. On Windows, the GPU must support Direct 3D feature level 11.1 or higher. The Mercury 3D renderer requires a GPU with at least 4GB of VRAM. ![]() Environment lights, a new type of 3D light layer available in the Mercury 3D renderer, add realistic image-based lighting and shadows. A new high-quality, performance-oriented composition renderer, Mercury 3D, enables this rendering. Where possible, we have linked to existing documentation already offered at, which will be the eventual home for all of this.ģD model import in After Effects Beta allows you to import 3D model files in OBJ, GLTF, and GLB format and render them in the same 3D space as native After Effects cameras, lights, and other 3D layers. This document reflects the state of 3D model import and rendering features as of After Effects Beta build 24.0x23, released on August 9, 2023. ![]() So much has changed in the past 10 months! Since new features are being released today, we thought this would be a good time to recap the entire feature set and provide a new FAQ. 3D model import was originally released to After Effects Beta in October 2022.
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